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An item can have objectives on it. In practice, these are the exclusive purview of "Quest Step" items: DestinyInventoryItemDefinitions that represent a specific step in a Quest. Quest steps have 1:M objectives that we end up processing and returning in live data as DestinyQuestStatus data, and other useful information.


  • Schema Type: Definition
  • Type: object


Name Type Description
objectiveHashes Destiny.Definitions.DestinyObjectiveDefinition:integer:uint32[] The hashes to Objectives (DestinyObjectiveDefinition) that are part of this Quest Step, in the order that they should be rendered.
displayActivityHashes Destiny.Definitions.DestinyActivityDefinition:integer:uint32[] For every entry in objectiveHashes, there is a corresponding entry in this array at the same index. If the objective is meant to be associated with a specific DestinyActivityDefinition, there will be a valid hash at that index. Otherwise, it will be invalid (0).
requireFullObjectiveCompletion boolean If True, all objectives must be completed for the step to be completed. If False, any one objective can be completed for the step to be completed.
questlineItemHash Destiny.Definitions.DestinyInventoryItemDefinition:integer:uint32 The hash for the DestinyInventoryItemDefinition representing the Quest to which this Quest Step belongs.
narrative string The localized string for narrative text related to this quest step, if any.
objectiveVerbName string The localized string describing an action to be performed associated with the objectives, if any.
questTypeIdentifier string The identifier for the type of quest being performed, if any. Not associated with any fixed definition, yet.
questTypeHash integer:uint32 A hashed value for the questTypeIdentifier, because apparently I like to be redundant.


    // Type: Destiny.Definitions.DestinyObjectiveDefinition:integer:uint32[]
    "objectiveHashes": [
       // Type: integer:uint32
    // Type: Destiny.Definitions.DestinyActivityDefinition:integer:uint32[]
    "displayActivityHashes": [
       // Type: integer:uint32
    // Type: boolean
    "requireFullObjectiveCompletion": false,
    // Type: Destiny.Definitions.DestinyInventoryItemDefinition:integer:uint32
    "questlineItemHash": 0,
    // Type: string
    "narrative": "",
    // Type: string
    "objectiveVerbName": "",
    // Type: string
    "questTypeIdentifier": "",
    // Type: integer:uint32
    "questTypeHash": 0