Source
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Info
This Block defines the rendering data associated with the item, if any.
Schema
- Schema Type: Definition
- Type: object
Properties
Name | Type | Description |
---|---|---|
weaponPatternIdentifier | string | |
weaponPatternHash | integer:uint32 | |
defaultDyes | DyeReference[] | |
lockedDyes | DyeReference[] | |
customDyes | DyeReference[] | |
arrangements | DestinyGearArtArrangementReference:Definition[] | |
hasGeometry | boolean |
Example
{
// Type: string
"weaponPatternIdentifier": "",
// Type: integer:uint32
"weaponPatternHash": 0,
// Type: DyeReference[]
"defaultDyes": [
// Type: DyeReference
{
// Type: integer:uint32
"channelHash": 0,
// Type: integer:uint32
"dyeHash": 0
}
],
// Type: DyeReference[]
"lockedDyes": [
// Type: DyeReference
{
// Type: integer:uint32
"channelHash": 0,
// Type: integer:uint32
"dyeHash": 0
}
],
// Type: DyeReference[]
"customDyes": [
// Type: DyeReference
{
// Type: integer:uint32
"channelHash": 0,
// Type: integer:uint32
"dyeHash": 0
}
],
// Type: DestinyGearArtArrangementReference:Definition[]
"arrangements": [
// Type: DestinyGearArtArrangementReference:Definition
{
// Type: integer:uint32
"classHash": 0,
// Type: integer:uint32
"artArrangementHash": 0
}
],
// Type: boolean
"hasGeometry": false
}