Source
This page was generated with Wiki Builder. Do not change the format!
Info
A specific "spot" referred to by a location. Only one of these can be active at a time for a given Location.
Schema
- Schema Type: Definition
- Type: object
Properties
Name | Type | Description |
---|---|---|
displayProperties | DestinyDisplayPropertiesDefinition:Definition | Sadly, these don't appear to be populated anymore (ever?) |
spawnPoint | integer:uint32 | If we had map information, this spawnPoint would be interesting. But sadly, we don't have that info. |
destinationHash | Destiny.Definitions.DestinyDestinationDefinition:integer:uint32 | The Destination being pointed to by this location. |
activityHash | Destiny.Definitions.DestinyActivityDefinition:integer:uint32 | The Activity being pointed to by this location. |
activityGraphHash | integer:uint32 | The Activity Graph being pointed to by this location. |
activityGraphNodeHash | integer:uint32 | The Activity Graph Node being pointed to by this location. (Remember that Activity Graph Node hashes are only unique within an Activity Graph: so use the combination to find the node being spoken of) |
activityBubbleName | integer:uint32 | The Activity Bubble within the Destination. Look this up in the DestinyDestinationDefinition's bubbles and bubbleSettings properties. |
activityPathBundle | integer:uint32 | If we had map information, this would tell us something cool about the path this location wants you to take. I wish we had map information. |
activityPathDestination | integer:uint32 | If we had map information, this would tell us about path information related to destination on the map. Sad. Maybe you can do something cool with it. Go to town man. |
navPointType | DestinyActivityNavPointType:Enum | The type of Nav Point that this represents. See the enumeration for more info. |
worldPosition | integer:int32[] | Looks like it should be the position on the map, but sadly it does not look populated... yet? |
Example
{
// Type: DestinyDisplayPropertiesDefinition:Definition
"displayProperties": {},
// Type: integer:uint32
"spawnPoint": 0,
// Type: Destiny.Definitions.DestinyDestinationDefinition:integer:uint32
"destinationHash": 0,
// Type: Destiny.Definitions.DestinyActivityDefinition:integer:uint32
"activityHash": 0,
// Type: integer:uint32
"activityGraphHash": 0,
// Type: integer:uint32
"activityGraphNodeHash": 0,
// Type: integer:uint32
"activityBubbleName": 0,
// Type: integer:uint32
"activityPathBundle": 0,
// Type: integer:uint32
"activityPathDestination": 0,
// Type: DestinyActivityNavPointType:Enum
"navPointType": {},
// Type: integer:int32[]
"worldPosition": [
// Type: integer:int32
0
]
}