Source
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Info
This component contains base properties of the character. You'll probably want to always request this component, but hey you do you.
Schema
- Schema Type: Class
- Type: object
- Component Type Dependency: Characters
Properties
Name | Type | Description |
---|---|---|
membershipId | integer:int64 | Every Destiny Profile has a membershipId. This is provided on the character as well for convenience. |
membershipType | BungieMembershipType:Enum | membershipType tells you the platform on which the character plays. Examine the BungieMembershipType enumeration for possible values. |
characterId | integer:int64 | The unique identifier for the character. |
dateLastPlayed | string:date-time | The last date that the user played Destiny. |
minutesPlayedThisSession | integer:int64 | If the user is currently playing, this is how long they've been playing. |
minutesPlayedTotal | integer:int64 | If this value is 525,600, then they played Destiny for a year. Or they're a very dedicated Rent fan. Note that this includes idle time, not just time spent actually in activities shooting things. |
light | integer:int32 | The user's calculated "Light Level". Light level is an indicator of your power that mostly matters in the end game, once you've reached the maximum character level: it's a level that's dependent on the average Attack/Defense power of your items. |
stats | Dictionary<integer:uint32,integer:int32> | Your character's stats, such as Agility, Resilience, etc... not historical stats. You'll have to call a different endpoint for those. |
raceHash | Destiny.Definitions.DestinyRaceDefinition:integer:uint32 | Use this hash to look up the character's DestinyRaceDefinition. |
genderHash | Destiny.Definitions.DestinyGenderDefinition:integer:uint32 | Use this hash to look up the character's DestinyGenderDefinition. |
classHash | Destiny.Definitions.DestinyClassDefinition:integer:uint32 | Use this hash to look up the character's DestinyClassDefinition. |
raceType | DestinyRace:Enum | Mostly for historical purposes at this point, this is an enumeration for the character's race. It'll be preferable in the general case to look up the related definition: but for some people this was too convenient to remove. |
classType | DestinyClass:Enum | Mostly for historical purposes at this point, this is an enumeration for the character's class. It'll be preferable in the general case to look up the related definition: but for some people this was too convenient to remove. |
genderType | DestinyGender:Enum | Mostly for historical purposes at this point, this is an enumeration for the character's Gender. It'll be preferable in the general case to look up the related definition: but for some people this was too convenient to remove. And yeah, it's an enumeration and not a boolean. Fight me. |
emblemPath | string | A shortcut path to the user's currently equipped emblem image. If you're just showing summary info for a user, this is more convenient than examining their equipped emblem and looking up the definition. |
emblemBackgroundPath | string | A shortcut path to the user's currently equipped emblem background image. If you're just showing summary info for a user, this is more convenient than examining their equipped emblem and looking up the definition. |
emblemHash | Destiny.Definitions.DestinyInventoryItemDefinition:integer:uint32 | The hash of the currently equipped emblem for the user. Can be used to look up the DestinyInventoryItemDefinition. |
emblemColor | DestinyColor | A shortcut for getting the background color of the user's currently equipped emblem without having to do a DestinyInventoryItemDefinition lookup. |
levelProgression | DestinyProgression | The progression that indicates your character's level. Not their light level, but their character level: you know, the thing you max out a couple hours in and then ignore for the sake of light level. |
baseCharacterLevel | integer:int32 | The "base" level of your character, not accounting for any light level. |
percentToNextLevel | number:float | A number between 0 and 100, indicating the whole and fractional % remaining to get to the next character level. |
Example
{
// Type: integer:int64
"membershipId": 0,
// Type: BungieMembershipType:Enum
"membershipType": {},
// Type: integer:int64
"characterId": 0,
// Type: string:date-time
"dateLastPlayed": "",
// Type: integer:int64
"minutesPlayedThisSession": 0,
// Type: integer:int64
"minutesPlayedTotal": 0,
// Type: integer:int32
"light": 0,
// Type: Dictionary<integer:uint32,integer:int32>
"stats": {
"0": 0
},
// Type: Destiny.Definitions.DestinyRaceDefinition:integer:uint32
"raceHash": 0,
// Type: Destiny.Definitions.DestinyGenderDefinition:integer:uint32
"genderHash": 0,
// Type: Destiny.Definitions.DestinyClassDefinition:integer:uint32
"classHash": 0,
// Type: DestinyRace:Enum
"raceType": {},
// Type: DestinyClass:Enum
"classType": {},
// Type: DestinyGender:Enum
"genderType": {},
// Type: string
"emblemPath": "",
// Type: string
"emblemBackgroundPath": "",
// Type: Destiny.Definitions.DestinyInventoryItemDefinition:integer:uint32
"emblemHash": 0,
// Type: DestinyColor
"emblemColor": {},
// Type: DestinyProgression
"levelProgression": {},
// Type: integer:int32
"baseCharacterLevel": 0,
// Type: number:float
"percentToNextLevel": 0
}