Source
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Info
Schema
- Schema Type: Class
- Type: object
Properties
Name | Type | Description |
---|---|---|
destinyUserInfo | UserInfoCard | Details about the player as they are known in game (platform display name, Destiny emblem) |
characterClass | string | Class of the character if applicable and available. |
characterLevel | integer:int32 | Level of the character if available. Zero if it is not available. |
lightLevel | integer:int32 | Light Level of the character if available. Zero if it is not available. |
bungieNetUserInfo | UserInfoCard | Details about the player as they are known on BungieNet. This will be undefined if the player has marked their credential private, or does not have a BungieNet account. |
clanName | string | Current clan name for the player. This value may be null or an empty string if the user does not have a clan. |
clanTag | string | Current clan tag for the player. This value may be null or an empty string if the user does not have a clan. |
emblemHash | integer:uint32 | If we know the emblem's hash, this can be used to look up the player's emblem at the time of a match when receiving PGCR data, or otherwise their currently equipped emblem (if we are able to obtain it). |
Example
{
// Type: UserInfoCard
"destinyUserInfo": {},
// Type: string
"characterClass": "",
// Type: integer:int32
"characterLevel": 0,
// Type: integer:int32
"lightLevel": 0,
// Type: UserInfoCard
"bungieNetUserInfo": {},
// Type: string
"clanName": "",
// Type: string
"clanTag": "",
// Type: integer:uint32
"emblemHash": 0
}